How the points are chosen
A scored name on DleBox Krillion is worth 10, 25, 50, or 100. Those four numbers are common, uncommon, rare, and obscure. They live in one table in the project, and the play page, the answer table, and this article all use that table. We do not add a speed bonus on top.
Rarity is our label for how ordinary the name is inside that prompt, not a census. Brazil is a common answer for a South American country because most people reach for it. Suriname is obscure on that list because most people do not. Both are accepted. The obscure name is not more correct. It is less likely, which is the game.
The same name can sit in different bands on different prompts if it ever appeared twice. Rarity is per prompt. A Hall of Famer who is obvious on a sample list is common there even if the person is a specialist's favorite in some other context. The band is written on the row. You cannot talk the scorer into a higher band.
A prompt that times out scores 0 for that prompt and keeps the points you already banked. A wrong name does not subtract. There is no streak multiplier and no account to attach a season total to. The share card is the total, the date, and a row of letters for the bands. That card is text you copy. We do not post it for you.
Theme packs use the same four numbers. An NBA team marked obscure is obscure inside the team prompt, where thirty franchises are accepted and only a few are labeled common. It is not a comment on the city's size beyond that label. Geography samples work the same way: if the desert is on the list, its band is whatever we assigned, and if it is missing, the score is not zero because the desert is unreal. The score is a rejection.
From here you can read today's answer table. The Krillion directory page is the longer guide to the original game and to ours.
You can read the bands without playing by opening today's answer table. Playing first is the version the points were built for. The play page shows the four numbers under the box so the article and the round do not disagree.
A finished round adds the seven or twelve numbers and stops. There is no bonus for a perfect obscure sweep beyond the hundreds you already earned, and there is no public board that would make that sweep a rank. Copy the card if you want to keep it. Closing the tab drops it, which is the same privacy the rest of the site promises.
The band is assigned on that prompt's list. It is not counted from how many people typed the name today, because this site does not collect those guesses. Brazil is common on the South American country prompt because we labeled it that way. A later player cannot move it to obscure by being the only one who typed it. The same four numbers apply on the daily seven, the twelve-prompt run, practice, and every theme pack.
The first accepted name locks the prompt, so a common hit ends the hunt for an obscure one. The share card writes C, U, R, or O for the band, and a dot when the prompt scored 0. A timeout is that dot. A miss that you replace before zero never appears on the card. Only the name that locked, or the zero, is recorded.